Contents
What is an Object?
Objects Don't Scare Us
Three Simple Rules
What's a Reference?
Using References
Using A Simple Object
The Constructor
Property Accessor
Property Accessor/Mutator
A More Elaborate Mutator
Fixing The Constructor
A Method
Inheritance: A Derived Class
Accessors the Easy Way
Privacy (or lack thereof)
Do I Like This Object?
What Does This Do?
A More Contentious Constructor
A Brief Tour
A Design Pattern for Scripts
SAX Filter Classes
Sprog Class Map (abridged)
More Info
The End